1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
//! The module contains an implementation of a simple HTTP/2 client.

use http::{StreamId, HttpResult, HttpError, Response, Header};
use http::transport::TransportStream;
use http::connection::{HttpConnection, SendStatus};
use http::session::{SessionState, DefaultSessionState, DefaultStream, Stream};
use http::client::{ClientConnection, HttpConnect, RequestStream};

/// A struct implementing a simple HTTP/2 client.
///
/// This client works as an HTTP/1.1 client with a Keep-Alive connection and
/// pipelining might work.
///
/// Multiple requests can be queued up (and sent to the server) by calling
/// `request` multiple times, before any `get_response`.
///
/// Once a `get_response` is issued, the client blocks until it receives the
/// response for the particular request that was referenced in the `get_response`
/// call.
///
/// Therefore, by doing `request` -> `get_response` we can use the HTTP/2
/// connection as a `Keep-Alive` HTTP/1.1 connection and a pipelined flow by
/// queuing up a sequence of requests and then "joining" over them by calling
/// `get_response` for each of them.
///
/// The responses that are returned by the client are very raw representations
/// of the response.
///
/// # Examples
///
/// Issue a simple GET request using the helper `get` method. Premade connection
/// passed to the client.
///
/// ```no_run
/// use std::net::TcpStream;
/// use solicit::http::HttpScheme;
/// use solicit::http::connection::HttpConnection;
/// use solicit::http::client::write_preface;
/// use solicit::client::SimpleClient;
/// use std::str;
///
/// // Prepare a stream manually... We must write the preface ourselves in this case.
/// // This is a more advanced way to use the client and the `HttpConnect` implementations
/// // should usually be preferred for their convenience.
/// let mut stream = TcpStream::connect(&("http2bin.org", 80)).unwrap();
/// write_preface(&mut stream);
/// // Connect to an HTTP/2 aware server
/// let conn = HttpConnection::<TcpStream, TcpStream>::with_stream(
///                                stream,
///                                HttpScheme::Http);
/// let mut client = SimpleClient::with_connection(conn, "http2bin.org".into()).unwrap();
/// let response = client.get(b"/", &[]).unwrap();
/// assert_eq!(response.stream_id, 1);
/// assert_eq!(response.status_code().unwrap(), 200);
/// // Dump the headers and the response body to stdout.
/// // They are returned as raw bytes for the user to do as they please.
/// // (Note: in general directly decoding assuming a utf8 encoding might not
/// // always work -- this is meant as a simple example that shows that the
/// // response is well formed.)
/// for header in response.headers.iter() {
///     println!("{}: {}",
///         str::from_utf8(&header.0).unwrap(),
///         str::from_utf8(&header.1).unwrap());
/// }
/// println!("{}", str::from_utf8(&response.body).unwrap());
/// ```
///
/// Issue a simple GET request using the helper `get` method. Pass a connector
/// to establish a new connection.
///
/// ```no_run
/// use solicit::http::client::CleartextConnector;
/// use solicit::client::SimpleClient;
/// use std::str;
///
/// // Connect to an HTTP/2 aware server
/// let connector = CleartextConnector::new("http2bin.org");
/// let mut client = SimpleClient::with_connector(connector).unwrap();
/// let response = client.get(b"/", &[]).unwrap();
/// assert_eq!(response.stream_id, 1);
/// assert_eq!(response.status_code().unwrap(), 200);
/// // Dump the headers and the response body to stdout.
/// // They are returned as raw bytes for the user to do as they please.
/// // (Note: in general directly decoding assuming a utf8 encoding might not
/// // always work -- this is meant as a simple example that shows that the
/// // response is well formed.)
/// for header in response.headers.iter() {
///     println!("{}: {}",
///         str::from_utf8(&header.0).unwrap(),
///         str::from_utf8(&header.1).unwrap());
/// }
/// println!("{}", str::from_utf8(&response.body).unwrap());
/// ```
pub struct SimpleClient<S> where S: TransportStream {
    /// The underlying `ClientConnection` that the client uses
    conn: ClientConnection<S, S>,
    /// Holds the ID that can be assigned to the next stream to be opened by the
    /// client.
    next_stream_id: u32,
    /// The name of the host to which the client is connected to.
    host: Vec<u8>,
}

impl<S> SimpleClient<S> where S: TransportStream {
    /// Create a new `SimpleClient` instance that will use the given `HttpConnection`
    /// to communicate to the server.
    ///
    /// It assumes that the connection stream is initialized and will *not* automatically write the
    /// client preface.
    pub fn with_connection(conn: HttpConnection<S, S>, host: String)
            -> HttpResult<SimpleClient<S>> {
        let mut client = SimpleClient {
            conn: ClientConnection::with_connection(conn, DefaultSessionState::new()),
            next_stream_id: 1,
            host: host.as_bytes().to_vec(),
        };

        try!(client.init());

        Ok(client)
    }

    /// A convenience constructor that first tries to establish an HTTP/2
    /// connection by using the given connector instance (an implementation of
    /// the `HttpConnect` trait).
    ///
    /// # Panics
    ///
    /// Currently, it panics if the connector returns an error.
    pub fn with_connector<C>(connector: C) -> HttpResult<SimpleClient<S>>
            where C: HttpConnect<Stream=S> {
        let stream = try!(connector.connect());
        let conn = HttpConnection::<S, S>::with_stream(stream.0, stream.1);
        SimpleClient::with_connection(conn, stream.2)
    }

    /// Internal helper method that performs the initialization of the client's
    /// connection.
    #[inline]
    fn init(&mut self) -> HttpResult<()> {
        self.conn.init()
    }

    /// Send a request to the server. Blocks until the entire request has been
    /// sent.
    ///
    /// The request is described by the method, the path on which it should be
    /// invoked and the "real" headers that should be included. Clients should
    /// never put pseudo-headers in the `headers` parameter, as those are
    /// automatically included based on metadata.
    ///
    /// # Returns
    ///
    /// If the full request is successfully sent, returns the ID of the stream
    /// on which the request was sent. Clients can use this ID to refer to the
    /// response.
    ///
    /// Any IO errors are propagated.
    pub fn request(&mut self, method: &[u8], path: &[u8], extras: &[Header], body: Option<Vec<u8>>)
            -> HttpResult<StreamId> {
        // Prepares the request stream
        let stream = self.new_stream(method, path, extras, body);
        // Remember the stream's ID before passing on the ownership to the connection
        let stream_id = stream.stream.id();
        // Starts the request (i.e. sends out the headers)
        try!(self.conn.start_request(stream));

        // And now makes sure the data is sent out...
        // Note: Since for now there is no flow control, sending data will always continue
        //       progressing, but it might violate flow control windows, causing the peer to shut
        //       down the connection.
        debug!("Trying to send the body");
        while let SendStatus::Sent = try!(self.conn.send_next_data()) {
            // We iterate until the data is sent, as the contract of this call is that it blocks
            // until such a time.
        }

        Ok(stream_id)
    }

    /// Gets the response for the stream with the given ID. If a valid stream ID
    /// is given, it blocks until a response is received.
    ///
    /// # Returns
    ///
    /// A `Response` if the response can be successfully read.
    ///
    /// Any underlying IO errors are propagated. Errors in the HTTP/2 protocol
    /// also stop processing and are returned to the client.
    pub fn get_response(&mut self, stream_id: StreamId) -> HttpResult<Response> {
        match self.conn.state.get_stream_ref(stream_id) {
            None => return Err(HttpError::UnknownStreamId),
            Some(_) => {},
        };
        loop {
            if let Some(stream) = self.conn.state.get_stream_ref(stream_id) {
                if stream.is_closed() {
                    return Ok(Response {
                        stream_id: stream.id(),
                        headers: stream.headers.clone().unwrap(),
                        body: stream.body.clone(),
                    });
                }
            }
            try!(self.handle_next_frame());
        }
    }

    /// Performs a GET request on the given path. This is a shortcut method for
    /// calling `request` followed by `get_response` for the returned stream ID.
    pub fn get(&mut self, path: &[u8], extra_headers: &[Header])
            -> HttpResult<Response> {
        let stream_id = try!(self.request(b"GET", path, extra_headers, None));
        self.get_response(stream_id)
    }

    /// Performs a POST request on the given path.
    pub fn post(&mut self, path: &[u8], extra_headers: &[Header], body: Vec<u8>)
            -> HttpResult<Response> {
        let stream_id = try!(self.request(b"POST", path, extra_headers, Some(body)));
        self.get_response(stream_id)
    }

    /// Internal helper method that prepares a new `RequestStream` instance based on the given
    /// request parameters.
    ///
    /// The `RequestStream` is then ready to be passed on to the connection instance in order to
    /// start the request.
    fn new_stream(&mut self, method: &[u8], path: &[u8], extras: &[Header], body: Option<Vec<u8>>)
            -> RequestStream<DefaultStream> {
        let stream_id = self.get_next_stream_id();
        let mut stream = DefaultStream::new(stream_id);
        match body {
            Some(body) => stream.set_full_data(body),
            None => stream.close_local(),
        };

        let mut headers: Vec<Header> = vec![
            (b":method".to_vec(), method.to_vec()),
            (b":path".to_vec(), path.to_vec()),
            (b":authority".to_vec(), self.host.clone()),
            (b":scheme".to_vec(), self.conn.scheme().as_bytes().to_vec()),
        ];
        headers.extend(extras.to_vec().into_iter());

        RequestStream {
            headers: headers,
            stream: stream,
        }
    }

    /// Internal helper method that gets the next valid stream ID number.
    fn get_next_stream_id(&mut self) -> StreamId {
        let ret = self.next_stream_id;
        self.next_stream_id += 2;

        ret
    }

    /// Internal helper method that triggers the client to handle the next
    /// frame off the HTTP/2 connection.
    #[inline]
    fn handle_next_frame(&mut self) -> HttpResult<()> {
        self.conn.handle_next_frame()
    }
}