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//! Contains an implementation of an asynchronous client. //! //! It allows users to make requests to the same underlying connection from //! different threads concurrently, as well as to receive the response //! asynchronously. use std::collections::HashMap; use std::sync::mpsc::{Sender, Receiver}; use std::sync::mpsc; use std::thread; use std::io; use http::{StreamId, HttpError, Response, Header, HttpResult}; use http::frame::RawFrame; use http::transport::TransportStream; use http::connection::{SendFrame, ReceiveFrame, HttpFrame, HttpConnection}; use http::session::{SessionState, DefaultSessionState, DefaultStream, Stream}; use http::client::{ClientConnection, HttpConnect, ClientStream, RequestStream}; /// A struct representing an asynchronously dispatched request. It is used /// internally be the `ClientService` and `Client` structs. struct AsyncRequest { /// The method of the request pub method: Vec<u8>, /// The path being requested pub path: Vec<u8>, /// Extra headers that should be included in the request. Does *not* /// include meta-headers. pub headers: Vec<Header>, /// The body of the request, if any. pub body: Option<Vec<u8>>, /// The sender side of a channel where the response to this request should /// be delivered. tx: Sender<Response>, } /// A struct that buffers `RawFrame`s in an internal `mpsc` channel and sends them using the /// wrapped `SendFrame` instance when the `send_next` method is called. /// /// Additionally, it provides a `ChannelFrameSenderHandle` instance that implements the `SendFrame` /// trait and as such can be passed to the `HttpConnection`. This handler simply queues the frame /// into the internal channel, without ever blocking. /// /// As such, this is a convenience struct that makes it possible to provide non-blocking writes /// from within `HttpConnection`s, while handling the actual writes using a `SendFrame` /// implementation that will block until the frame is sent on a separate thread. struct ChannelFrameSender<S> where S: SendFrame { /// The receiving end of the channel. Buffers the frames that are to be sent. rx: Receiver<RawFrame>, /// The `SendFrame` instance that will perform the actual writes from within the `send_next` /// method. inner: S, } impl<S> ChannelFrameSender<S> where S: SendFrame { /// Creates a new `ChannelFrameSender` that will use the provided `SendFrame` instance within /// the `send_next` method in order to perform the final send to the remote peer. /// The `ChannelFrameSenderHandle` that is returned can be used to queue frames for sending /// from within `HttpConnection`s, as it implements the `SendFrame` trait. fn new(inner: S) -> (ChannelFrameSender<S>, ChannelFrameSenderHandle) { let (send, recv) = mpsc::channel(); let handle = ChannelFrameSenderHandle { tx: send }; let sender = ChannelFrameSender { rx: recv, inner: inner, }; (sender, handle) } /// Performs the send of the next frame that is buffered in the internal channel of the struct. /// /// If there is no frame in the channel, it will block until there is one there. /// /// If the channel becomes disconnected from all senders, indicating that all handles to the /// sender have been dropped, the mehod will return an error. fn send_next(&mut self) -> HttpResult<()> { let frame = try!( self.rx.recv() .map_err(|_| { io::Error::new(io::ErrorKind::Other, "Unable to send frame") }) ); debug!("Performing the actual send frame IO"); self.inner.send_raw_frame(frame) } } /// A handle to the `ChannelFrameSender` and an implementation of the `SendFrame` trait. It simply /// queues the given frames into the send queue of the `ChannelFrameSender` without ever blocking. /// (Except possibly to allocate some memory, as per the `mpsc::channel` specification.) struct ChannelFrameSenderHandle { /// The sender side of the channel that buffers the frames to be written. Allows the handle to /// queue the frame for future writing without blocking on the IO. tx: Sender<RawFrame>, } impl SendFrame for ChannelFrameSenderHandle { fn send_raw_frame(&mut self, frame: RawFrame) -> HttpResult<()> { try!(self.tx.send(frame) .map_err(|_| { io::Error::new(io::ErrorKind::Other, "Unable to send frame") })); debug!("Queued the frame for sending..."); Ok(()) } } /// A struct that buffers `HttpFrame`s read by the wrapped `ReceiveFrame` instance in an internal /// `mpsc` channel. The reads from the wrapped `ReceiveFrame` instance are triggered by calls to /// the `read_next` method. /// /// Additionally, it provides a `ChannelFrameReceiverHandle` instance that implements the /// `ReceiveFrame` trait, such that it pops the next available frame from the internal channel. /// If there are no available frames, it will block, so care must be taken to trigger the /// connection's frame handling only when there are buffered frames, if it is not to block. /// /// As such, this is a convenience struct that makes it possible to provide non-blocking reads /// from within `HttpConnection`s, while handling the actual reads using a `ReceiveFrame` /// implementation that can block. (Predicated on triggering a single frame handle operation on /// the connection for each successfully executed `read_next`.) struct ChannelFrameReceiver<R> where R: ReceiveFrame { /// The sender side of the channel. Buffers the frames read by the wrapped `ReceiveFrame` /// instance for future consumation by the associated `ChannelFrameReceiverHandle`. tx: Sender<HttpFrame>, /// The `ReceiveFrame` instance that performs the actual reading of the frame, used from within /// the `read_next` method. inner: R, } impl<R> ChannelFrameReceiver<R> where R: ReceiveFrame { /// Creates a new `ChannelFrameReceiver`, as well as the associated /// `ChannelFrameReceiverHandle`. fn new(inner: R) -> (ChannelFrameReceiver<R>, ChannelFrameReceiverHandle) { let (send, recv) = mpsc::channel(); let handle = ChannelFrameReceiverHandle { rx: recv }; let receiver = ChannelFrameReceiver { tx: send, inner: inner, }; (receiver, handle) } /// Performs a `recv_frame` operation on the wrapped `ReceiveFrame` instance, possibly blocking /// the thread in the process, depending on the implementation of the trait. Once a frame is /// returned, it will buffer it within the internal channel. fn read_next(&mut self) -> HttpResult<()> { let frame = try!(self.inner.recv_frame()); try!(self.tx.send(frame) .map_err(|_| { io::Error::new(io::ErrorKind::Other, "Unable to read frame") })); Ok(()) } } /// A handle to the `ChannelFrameReceiver` and an implementation of the `ReceiveFrame` trait. /// It simply pops the next frame from the internal channel that buffers the frames read by the /// `ReceiveFrame` instance wrapped by the associated `ChannelFrameReceiver`. If there are no /// frames currently buffered, it blocks until there is one. Therefore, the `handle_next_frame` /// method of the `HttpConnection` that relies on the IO provided by this `ReceiveFrame` /// implementation should be triggered only when sure that there are buffered frames, if blocking /// handles are to be avoided. struct ChannelFrameReceiverHandle { /// The receiver end of the channel that buffers the received frames. rx: Receiver<HttpFrame>, } impl ReceiveFrame for ChannelFrameReceiverHandle { fn recv_frame(&mut self) -> HttpResult<HttpFrame> { self.rx.recv() .map_err(|_| { HttpError::from(io::Error::new(io::ErrorKind::Other, "Unable to read frame")) }) } } /// An enum that represents errors that can be raised by the operation of a /// `ClientService`. enum ClientServiceErr { /// Corresponds to the case where the service has finished its operation. Done, /// Corresponds to the case where the service is unable to continue due to /// an error that occurred on the underlying HTTP/2 connection. Http(HttpError), } impl From<HttpError> for ClientServiceErr { fn from(err: HttpError) -> ClientServiceErr { ClientServiceErr::Http(err) } } /// An enum representing the types of work that the `ClientService` can perform from within its /// `run_once` method. enum WorkItem { /// Queue a new request to the HTTP/2 connection. Request(AsyncRequest), /// Trigger a new `handle_next_frame`. The work item should be queued only when there is a /// frame to be handled to avoid blocking the `run_once` call. HandleFrame, /// Trigger a new `send_next_data` operation. SendData, /// Signals to the service that a new client is connected. Helps it keep track of whether there /// are clients that would expect a response. NewClient, /// Signals to the service that a client has disconnected. Helps it keep track of whether there /// are clients that would expect a response. ClientLeft, } /// An internal struct encapsulating a service that lets multiple clients /// issue concurrent requests to the same HTTP/2 connection. /// /// The service maintains an internal queue of `WorkItem`s that indicate what the operations that /// it should perform. The next operation from the queue is performed on each `run_once` method /// call. /// /// It handles issuing new requests (corresponding to `WorkItem::Request` work item), handling the /// next received frame (when indicated by the `WorkItem::HandleFrame`), and tracks the number of /// connected clients (`run_once` returns an error once there are no more clients connected to the /// service). /// /// If there is no work in the queue, the `run_once` method blocks. /// /// Essentially, this represents a simplified event loop that handles events queued on the work /// queue (blocking to wait for new work when none is available; does not spin). Therefore, the /// user of the `ClientService` needs to provide a dedicated thread in which to run the `run_once` /// event loop handler. /// /// Additionally, the client needs to make sure to perform the actual socket IO (which is fully /// blocking, without even timeout support currently in Rust) in threads dedicated for that, by /// calling the `send_next` or `read_next` methods of the `ChannelFrameSender` or /// `ChannelFrameReceiver`, which are returned from the `ClientService` constructor. /// /// TODO: Technically, the `run_once` method could take a `WorkItem`, so a single event loop could /// dispatch work items to a corresponding service, removing the need for the /// thread-per-service requirement. However, at that point we're nearing a reimplementation /// of a real event loop, which is slightly out of scope of the `solicit` library, as /// imagined; the async client is (for now) supposed to be a proof-of-concept /// implementation of a high-level async/concurrent HTTP/2 client. struct ClientService { /// The ID that will be assigned to the next client-initiated stream. next_stream_id: StreamId, /// The number of requests that have been sent, but are yet unanswered. outstanding_reqs: u32, /// The limit to the number of requests that can be pending (unanswered, /// but sent). limit: u32, /// The connection that is used for underlying HTTP/2 communication. conn: ClientConnection<ChannelFrameSenderHandle, ChannelFrameReceiverHandle>, /// A mapping of stream IDs to the sender side of a channel that is /// expecting a response to the request that is to arrive on that stream. chans: HashMap<StreamId, Sender<Response>>, /// The receiver end of a channel to which work items for the service are /// queued. Work items include the variants of the `WorkItem` enum. work_queue: Receiver<WorkItem>, /// The queue of `AsyncRequest`s that haven't yet been sent to the server. request_queue: Vec<AsyncRequest>, /// Tracks the number of currently connected clients -- once it reaches 0, the `run_once` /// method returns an error. client_count: i32, /// The name of the host the connection is established to. host: Vec<u8>, /// Whether the connection has already been initialized. initialized: bool, } /// A helper wrapper around the components of the `ClientService` that are returned from its /// constructor. struct Service<S>( ClientService, Sender<WorkItem>, ChannelFrameReceiver<S>, ChannelFrameSender<S>) where S: TransportStream; impl ClientService { /// Creates a new `ClientService` that will use the provided `ClientStream` for its underlying /// network communication. A handle is returned for both the read, as well as the write end of /// the socket that allows the client that creates the `ClientService` to perform the blocking /// IO without influencing the `ClientService` (i.e. without having its `run_once` method /// block). /// /// # Returns /// /// Returns all the relevant components of the newly created `ClientService`: /// /// - The `ClientService` itself -- processes events (`WorkItem`s) on each `run_once` call. /// - The sender-side of the work queue -- allows `WorkItem`s to be queued into the /// `ClientService`'s simplified event loop. /// - The `ChannelFrameReceiver` -- the instance that wraps the actual socket that performs /// the blocking read IO. Allows the caller to block on the IO in a customized manner (e.g. /// in a separate dedicated thread). /// - The `ChannelFrameSender` -- the instance that wraps the actual socket that performs the /// blocking write IO. Allows the caller to block on the IO in a customized manner (e.g. in /// a separate thread). /// /// If no HTTP/2 connection can be established to the given host on the /// given port, returns `None`. pub fn new<S>(client_stream: ClientStream<S>) -> Option<Service<S>> where S: TransportStream { let (tx, rx): (Sender<WorkItem>, Receiver<WorkItem>) = mpsc::channel(); let ClientStream(stream, scheme, host) = client_stream; // Manually split the stream into the write/read ends, so that we can... let sender = stream.try_split().unwrap(); let receiver = stream; // ...wrap them into the adapters... let (recv_frame, recv_handle) = ChannelFrameReceiver::new(receiver); let (send_frame, send_handle) = ChannelFrameSender::new(sender); // ...and pass the non-blocking/buffering ends into the `HttpConnect` instead of the // blocking socket itself. let conn = ClientConnection::with_connection( HttpConnection::new( send_handle, recv_handle, scheme), DefaultSessionState::new()); let service = ClientService { next_stream_id: 1, outstanding_reqs: 0, limit: 3, conn: conn, chans: HashMap::new(), work_queue: rx, request_queue: Vec::new(), client_count: 0, host: host.as_bytes().to_vec(), initialized: false, }; // Returns the handles to the channel sender/receiver, so that the client can use them to // perform the real IO somewhere. Some(Service(service, tx, recv_frame, send_frame)) } /// Performs one iteration of the service. /// /// One iteration corresponds to running the next `WorkItem` that the service /// has queued in its `work_queue`. Essentially, this is a poor-man's event /// loop implementation. If there is no work queued for the service, it will /// *block*, until there is. As such, embedding calls to this method into a /// real event loop should not be done. /// /// For `WorkItem::Request` work items, the service will queue the received /// `AsyncRequest` for sending. It will also attempt to queue it for /// transmission to the server, unless the concurrent requests limit has been /// exceeded, in which case the request is kept in an internal FIFO queue and /// will be sent when its time comes. /// /// For `WorkItem::HandleFrame` work items, the service will perform a single /// `handle_next_frame` call on its underlying `ClientConnection` instance. /// Since the item is queued only when the connection actually has frames to /// process, this call will never block. If a response got finalized by the /// handling of the frame, it is shipped to the channel that expects it and /// a new request from the request queue sent. /// /// # Returns /// /// On a successful pass, the function returns an `Ok(())`. /// /// The `Err` response is returned when there are no more responses to be /// received and there are no more clients connected to the service (and /// thus no more requests could ever be issued by the instance). This /// corresponds to the `ClientServiceErr::Done` variant. /// /// Any HTTP/2 error is propagated (wrapped into a ClientServiceErr::Http /// variant). pub fn run_once(&mut self) -> Result<(), ClientServiceErr> { let work_item = match self.work_queue.recv() { Ok(item) => item, // The receive operation can only fail if the sender has // disconnected implying no further receives are possible. // At that point, we make sure to gracefully stop the service. Err(_) => return Err(ClientServiceErr::Done), }; // Dispatch the work to the corresponding method... match work_item { WorkItem::Request(async_req) => { debug!("Queuing request"); self.request_queue.push(async_req); self.queue_next_request(); Ok(()) }, WorkItem::HandleFrame => { if !self.initialized { try!(self.conn.init()); self.initialized = true; Ok(()) } else { self.handle_frame() } }, WorkItem::SendData => { debug!("Will queue some request data"); try!(self.conn.send_next_data()); Ok(()) } WorkItem::NewClient => { self.client_count += 1; Ok(()) }, WorkItem::ClientLeft => { self.client_count -= 1; if self.client_count == 0 { Err(ClientServiceErr::Done) } else { Ok(()) } } } } /// A private convenience method that performs the handling of the next received frame. /// /// It calls the underlying connection's `handle_next_frame` method and then inspects the /// changes made to the session, notifying clients of completed requests or queueing new ones, /// if available. fn handle_frame(&mut self) -> Result<(), ClientServiceErr> { // Handles the next frame... debug!("Handling next frame"); try!(self.conn.handle_next_frame()); // ...and then any connections that may have been closed in the meantime // are converted to responses and notifications sent to appropriate // channels. self.handle_closed(); // At this point we try to queue another outstanding request (if the // limit has not been reached). self.queue_next_request(); Ok(()) } /// Internal helper method. Sends a request to the server based on the /// parameters given in the `AsyncRequest`. It blocks until the request is /// fully transmitted to the server. fn send_request(&mut self, async_req: AsyncRequest) { let (req, tx) = self.create_request(async_req); debug!("Sending new request... id = {}", req.stream.id()); self.chans.insert(req.stream.id(), tx); self.conn.start_request(req).ok().unwrap(); self.outstanding_reqs += 1; } /// Internal helper method. Creates a new `RequestStream` instance based on the /// given parameters. Such a `RequestStream` instance is ready to be passed to /// the connection for transmission to the server (i.e. `start_request`). /// Also returns the sender end of the channel to which the response is to be transmitted, /// once received. fn create_request(&mut self, async_req: AsyncRequest) -> (RequestStream<DefaultStream>, Sender<Response>) { let mut headers: Vec<Header> = Vec::new(); headers.extend(vec![ (b":method".to_vec(), async_req.method), (b":path".to_vec(), async_req.path), (b":authority".to_vec(), self.host.clone()), (b":scheme".to_vec(), self.conn.scheme().as_bytes().to_vec()), ].into_iter()); headers.extend(async_req.headers.into_iter()); let mut stream = DefaultStream::new(self.next_stream_id); self.next_stream_id += 2; match async_req.body { Some(body) => stream.set_full_data(body), None => stream.close_local(), }; ( RequestStream { stream: stream, headers: headers, }, async_req.tx ) } /// Internal helper method. Sends a response assembled from the given /// stream to the corresponding channel that is waiting for the response. /// /// The given `stream` instance is consumed by this method. fn send_response(&mut self, stream: DefaultStream) { match self.chans.remove(&stream.stream_id) { None => { // This should never happen, it means the session gave us // a response that we didn't request. panic!("Received a response for an unknown request!"); }, Some(tx) => { let _ = tx.send(Response { stream_id: stream.stream_id, headers: stream.headers.unwrap(), body: stream.body, }); } }; } /// Internal helper method. Handles all closed streams by sending appropriate /// notifications to waiting channels. /// /// For now, the channels are all given a `Response`, even though the /// stream might end up being closed by the server with an error. fn handle_closed(&mut self) { let done = self.conn.state.get_closed(); for stream in done { self.send_response(stream); self.outstanding_reqs -= 1; } } /// Internal helper method. If there are yet unsent requests queued by a /// client to the service and the service has not exceeded the limit of /// concurrent requests that it is allowed to issue, it sends a single /// new request to the server. Blocks until this request is sent. fn queue_next_request(&mut self) { if self.outstanding_reqs < self.limit { // Try to queue another request since we haven't gone over // the (arbitrary) limit. debug!("Not over the limit yet. Checking for more requests..."); if self.request_queue.len() > 0 { let async_req = self.request_queue.remove(0); self.send_request(async_req); } } } } /// A struct representing an HTTP/2 client that receives responses to its /// requests asynchronously. Additionally, this client can be cloned and all /// clones can issue (concurrently) requests to the server, using the same /// underlying HTTP/2 connection. /// /// # Example /// /// ```no_run /// use solicit::client::Client; /// use solicit::http::client::CleartextConnector; /// use std::thread; /// use std::str; /// /// // Connect to a server that supports HTTP/2 /// let connector = CleartextConnector::new("http2bin.org"); /// let client = Client::with_connector(connector).unwrap(); /// /// // Issue 5 requests from 5 different threads concurrently and wait for all /// // threads to receive their response. /// let threads: Vec<_> = (0..5).map(|i| { /// let this = client.clone(); /// thread::spawn(move || { /// let resp = this.get(b"/", &[]).unwrap(); /// let response = resp.recv().unwrap(); /// println!("Thread {} got response ... {}", i, response.status_code().ok().unwrap()); /// println!("The response contains the following headers:"); /// for header in response.headers.iter() { /// println!(" {}: {}", /// str::from_utf8(&header.0).unwrap(), /// str::from_utf8(&header.1).unwrap()); /// } /// }) /// }).collect(); /// /// let _: Vec<_> = threads.into_iter().map(|thread| thread.join()).collect(); /// ``` pub struct Client { /// The sender side of a channel on which a running `ClientService` expects /// to receive new requests, which are to be sent to the server. sender: Sender<WorkItem>, } impl Clone for Client { fn clone(&self) -> Client { self.sender.send(WorkItem::NewClient).unwrap(); Client { sender: self.sender.clone(), } } } impl Drop for Client { fn drop(&mut self) { let _ = self.sender.send(WorkItem::ClientLeft); } } impl Client { /// Creates a brand new HTTP/2 client. This means that a new HTTP/2 /// connection will be established behind the scenes. A thread is spawned /// to handle the connection in the background, so that the thread that /// creates the client can use it asynchronously. /// /// # Returns /// /// A `Client` instance that allows access to the underlying HTTP/2 /// connection on the application level. Only full requests and responses /// are exposed to users. /// /// The returned `Client` can be cloned and all clones will use the same /// underlying HTTP/2 connection. Once all cloned instances (as well as the /// original one) are dropped, the thread that was spawned will also exit /// gracefully. Any error on the underlying HTTP/2 connection also causes /// the thread to exit. /// /// If the HTTP/2 connection cannot be initialized returns `None`. pub fn with_connector<C, S>(connector: C) -> Option<Client> where C: HttpConnect<Stream=S>, S: TransportStream + Send + 'static { // Use the provided connector to establish a network connection... let client_stream = connector.connect().ok().unwrap(); // Keep a socket handle in order to shut it down once the service stops. This is required // because if the service decides to stop (due to all clients disconnecting) while the // socket is still open and the read thread waiting, it can happen that the read thread // (and as such the socket itself) ends up waiting indefinitely (or well, until the server // decides to close it), effectively leaking the socket and thread. let mut sck = client_stream.0.try_split().unwrap(); let service = match ClientService::new(client_stream) { Some(service) => service, None => return None, }; let Service(mut service, rx, mut recv_frame, mut send_frame) = service; if let Err(_) = rx.send(WorkItem::NewClient) { return None; } // Keep a handle to the work queue to notify the service of newly read frames, making it so // that it never blocks on waiting for frames to read. let read_notify = rx.clone(); let sender_work_queue = rx.clone(); thread::spawn(move || { while let Ok(_) = service.run_once() {} debug!("Service thread halting"); // This is the one place where it's okay to unwrap, as if the shutdown fails, there's // really nothing we can do to recover at this point... // This forces the reader thread to stop, as the socket is no longer operational. sck.close().unwrap(); }); thread::spawn(move || { while let Ok(_) = send_frame.send_next() { sender_work_queue.send(WorkItem::SendData).unwrap(); } debug!("Sender thread halting"); }); thread::spawn(move || { while let Ok(_) = recv_frame.read_next() { read_notify.send(WorkItem::HandleFrame).unwrap(); } debug!("Reader thread halting"); }); Some(Client { sender: rx, }) } /// Issues a new request to the server. /// /// The request's method, path, and extra headers are provided as parameters. /// The headers should *never* include any meta-headers (such as `:method`). /// /// # Returns /// /// The method itself returns immediately upon queuing the request. It does /// not wait for the request to be transmitted nor for the response to /// arrive. Once the caller is interested in the final response, they can /// block on the returned `Receiver` end of a channel which will receive /// the response once generated. /// /// The `Response` instance that the channel receives will contain the full /// response body and is available only once the full response body has /// been received. /// /// If the method is unable to queue the request, it must mean that the /// underlying HTTP/2 connection to which this client is associated has /// failed and it returns `None`. pub fn request(&self, method: &[u8], path: &[u8], headers: &[Header], body: Option<Vec<u8>>) -> Option<Receiver<Response>> { let (resp_tx, resp_rx): (Sender<Response>, Receiver<Response>) = mpsc::channel(); // A send can only fail if the receiver is disconnected. If the send // fails here, it means that the service hit an error on the underlying // HTTP/2 connection and will never come alive again. let res = self.sender.send(WorkItem::Request(AsyncRequest { method: method.to_vec(), path: path.to_vec(), headers: headers.to_vec(), body: body, tx: resp_tx, })); match res { Ok(_) => Some(resp_rx), Err(_) => None, } } /// Issues a GET request to the server. /// /// A convenience wrapper around the `request` method that sets the correct /// method. pub fn get(&self, path: &[u8], headers: &[Header]) -> Option<Receiver<Response>> { self.request(b"GET", path, headers, None) } /// Issues a POST request to the server. /// /// Returns the receiving end of a channel where the `Response` will eventually be pushed. pub fn post(&self, path: &[u8], headers: &[Header], body: Vec<u8>) -> Option<Receiver<Response>> { self.request(b"POST", path, headers, Some(body)) } }